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Old Oct 14, 2006, 10:02 PM // 22:02   #1
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Join Date: Jul 2006
Guild: Mc Donalds Made Us[FAT]
Profession: W/
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Cool Mickie D's Blanced Build

After loosing 3 times in a row i kinda changed my old build and put this one together. please check if its good

W/E

Strength: 9 (8+1)
Axe Mastery: 16 (12+4)
Tactics: 11 (10+1)
Air Magic: 2

Eviscerate
Executioner's Strike
Bulls Strike
Frenzy
Sprint
Healing Signet
Shock
Resurrection Signet


W/A

Strength: 13(12+1)
Hammer: 16 (12+4)
Shadow Arts: 2

Devastating Hammer
Crushing Blow
Fierce Blow
Protectors Strike
Frenzy
Rush
Deaths Charge
Res sig

Me/Mo

Fast Casting:9 (8+1)
Illusion:8(7+1)
Domination:14 (12+2)
Inspiration:9 (8+1)

Energy Surge
Energy Burn
Diverson
Black Out
Shatter Enchantment
Drain Enchantment
Distorstion
Ressurection Chant


Me/E


Fast Casting:9 (8+1)
Domination:14 (12+1+1)
Inspiration:10 (9+1)
Air Magic:5

Energy Surge
Energy Burn
Diversion
Gale
Blackout
Shatter Enchantment
Drain Enchantment
Ressurection Signet

E/Mo

Air Magic:14 (11+1+2)
Earth Magic:9 (8+1)
Energy Storage:9 (8+1)
Healing Prayers:9

Lightning Strike
Lightning Orb
Blinding Flash
Draw Conditions
Ward Agaisnt Melee
Ether Prodigy
Heal Party
Ressurection Signet

Mo/Me

Divine Favor: 15 (12+1+2)
Protection Prayers: 9 (8+1)
Inspiration Magic: 9


Reversal of Fortune
Mend Condition
Guardian
Protective Spirit
Contemplation of Purity
Inspired Hex
Energy Drain
Divine Boon

Mo/A

Divine Favor: 14(12+1+1)
Protection: 9(8+1)
Healing:9(8+1)
Shadow Arts:7

Blessed Light
Reversal of Fortune
Infuse Health
Gift of Health
Signet of Devotion
Spirit Bond
Return
Dark Escape


E/Mo

Energy Storage:9 (8+1)
Water Magic:14(12+2)
Healing Prayers:9
Air Magic:6(5+1)
Protection Prayers:2

Ice Spikes
Deep Freeze
Blinding Flash
Armor of Mist
Ether Prodigy
Healing Breeze
Extuinguish
Heal Party


Changed to everything except expell i kinda not fan of that i like dual surges for added aoe dmg and pressure and i got 2 copys of heal party that should be able to work agaisnt degen. but i might add expell

Last edited by Nacho_owns; Oct 14, 2006 at 11:01 PM // 23:01..
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Old Oct 14, 2006, 10:50 PM // 22:50   #2
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Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Pretty good, pretty standard. Heres what I would change, it would make it a little stronger imo:

Axe: DBlow -> Bulls Strike

Either Mesmer: Surge -> Expel (too many powerful hex teams out there not to use this)

Mes/Mo: Draw Conditions -> Anything (I like Blackout)

Elmo1: Heal Other -> Draw Conditions

BL: Mend Condition -> Infuse Health
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Old Oct 15, 2006, 03:35 AM // 03:35   #3
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Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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On the Warder, I'd also drop Lightning Strike for Ward Against Foes, because IMO, it's simply better and more versatile. Lightning Orb, 2 Burns and 2 Shatters should be plenty for spike assists.
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